ahmad jadallah
CREATIVE DIRECTOR | TECHNICAL DESIGNER | PRODUCER
Award Winning Game Director, Creative generalist, Developer, Public Speaker, Adviser, and Consultant
An MBA graduate from the American University in Dubai, Ahmad is the Director of Development at Semaphore Studios in Riyadh since its founding back in 2010, overseeing the production of games, multimedia and virtual reality projects for Mobile, Desktop and Next-Gen Consoles (PS4/PS5, Xbox One and Xbox Series X).
Ahmad is a regular speaker and advocate of local game development at universities and exhibitions such as ArabNet, Saudi Comic-Con, Mobily Developer Conference and Gitex Dubai. He served as an advisory board member for the Dubai Game Expo and a judge in Hackathon Arabia 2017 competition.
Ahmad's early portfolio included the production of an award winning web browser titled "Yahadi Browser" which captured the attention of numerous media channels including TV, Radio and Newspapers locally and internationally such as (BBC World, CNBC Arabia and Dubai TV).
result oriented
FROM CONCEPT TO MARKET, ON SCHEDULE AND BUDGET
10 SHIPPED TITLES
During the past ten years I shipped ten titles to the market in addition to several prototypes, in-production projects, client based and device based projects and 3D Animations.
30 SKUS
The titles I shipped were published on Steam, Mac App Store, iOS, Google Play, Ouya, Game Stick, nVidia Shield, PlayStation 3, PlayStation 4 and PlayStation 5.
INDUSTRY RECOGNITION
- 2 Titles featured as part of PlayStation Plus.
- Featured by Apple, nVidia, QualComm, Huawei, PlayStation, Stage Interview by PC Gamer at E3 2016
SKILLS
Market Research
- Market Analysis
- Segmentation
- Targeting
- Positioning
- Business Consulting
Team Building
- Head Hunting
- Hiring
- Training
- Workshops
- Public Speaking
Ideation and Brainstorming
- Reference Gathering
- Mockup
- Storyboarding
- Animatics
- Prototyping
- Vertical Slice Development
Project
Management
- Planning
- Budgeting
- Assets Acquisition
- Licensing
Outsourcing
- Identifying Partners
- Determining Asset Specs
- Outsourcing Management
- Asset Integration
Game/Level Design
- Documentation
- Greyboxing
- Lighting Setup
- Gameplay Setup
Technology Stack
- Game Engines
- Middleware
- Platforms
- Backend
Console Development
- Devkit Acquisition
- Devkits Deployment
- Devkits Setup
- Certification Testing
Optimization
- Code Review
- Assets Review
- Shaders Review
- Profiling
Publishing
- Marketing
- Promotion
- Press Relations
- Community Building
RESUME
You can download my resume here